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UI

Game Design 1 Stealth Game
A downloadable game for Windows

The first thing I started working on after my midterm, which was successful, was the implementation of UI. I specifically wanted to make a pleasing main menu and options menu. For the main menu, I wanted to include start, new game (currently unfinished), An options menu, and an exit game. The options menu works as intended, with various quality of life controls. I included vsync enabling options, graphics options, and a still work in progress language option. I know a few people who speak a variety of different languages, and my hope is that before the end of the semester, we will have a full Spanish and Japanese language preset. On the visual end, When the mouse hovers over one of the options and animation will play, dictating that is being hovered over. In blueprint, it is a progress bar with 50% opacity. When one of the options is selected, it will turn blue.

From scratch, I made a variety of sound effects for the main menu. Using a free program on Google called ultra box, I made six different menu sound options, and I made background white noise. The sound the buttons make when you hover over them is a slowed down mosquito noise, fun fact.

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