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3.0.5 Released! (+December SOTG)

Chronicles Meteorfall
A downloadable game for Windows and Linux

Hello everyone! I am proud to announce that Chronicles Meteorfall v3.0.5 has released just tonight! Wahoo! This should be the second to last update for the demo version before development completely switches to the full game. This update is one of the biggest updates yet, so lets go over the changelog.

Chronicles Meteorfall v3.0.5 Changelog

New Features

-Added internal data for Ch4 and half of Ch5.

-Added numerous internal sprites for Ch4, Ch5, Ch6, and even the post-game.

-Added help descriptions for Anxiety and Severe Anxiety.

Changes

-Reinstalled and updated all plugins so weird coding/formulas are now no longer active.

-Night now has new mechanics tied to it. Randomly at night monsters can become "frenzied" which doubles their stats and grants them +1 action. Frenzied monsters drop "Source", a rare new crafting material.

-Frenzied night monsters can now drop "High Source", an even more valuable crafting material.

-Certain bosses during night enter their "EX Forms", becoming significantly harder. Playing at night is pretty much the new version of Hard Mode from previous versions.

-Most crafting beyond crafting T3 items now requires Source, creating higher required investment for crafting which was previously too OP.

-Both standard and night monsters can spawn during night. Day monsters are no longer exclusive to day.

-After encountering Kairos, the game would automatically transition to day if you were playing at night.

-Redid almost every sprite in the game, adding shadows and fixing some minor spriting errors.

-The sprites for few enemies, including Slimes from Ari, the Bullders from Beasteria, and the DLC boss Dark Lepus, have been drastically redesigned.

-The size of the ice draken and fire draken enemies, as well as the associated dragon transformations, have been drastically reduced.

-Noel Krimson has been given facial feminization surgery.

-Gave Amadeus a weaker staff so that you couldn't steal his staff and give it to Koros to become OP.

-Vixi has been given 99% physical damage resistance so that you can't OKO them.

-Added extra dialogue to confirm that the traveling merchant has connections with Morda Vael labs to get tons of grass whistles.

-Changed "Zodiark Armor" to "Prometheus Armor" and made it craftable.

-Added the new crafting materials "Source", "High Source", "X-Source", "Soul of Might", "Soul of Flight", "Soul of Flight", "Solar Silk", and "Astral Silk".

-Added the new magick armors Sol Dress and Astra Leotard.



Bugfixes

-Fixed bug where Amadeus would give you a Skeleton Key instead of a Lethe's Tear. This was not game breaking as the Banna barrier also required a skeleton key, but this could ruin future balancing.

-Fixed bug where the Pyromancer's Burnbolt was anytime use instead of battle only.

-Fixed bug where the EXP Tome and Shard of Xar items would not work as advertised.

-Fixed bug where the banished from Ari cutscene would not play, which caused other related bugs.

-Fixed bugged gather point in Ari that gave a placeholder item.

-Fixed bug where healing at save crystals or at an inn would remove Estoma.

-Numerous spelling errors have been fixed.

-Fixed the Blitz skill.

-Fixed bug where selecting Crystal Caves, Aetheria Skylands, or Everfrost Crypt would move the Koros icon instead of the marker.

-Abraxas' sprite was moved lower on the screen so now he fits.

-Fixed Koros' birthday in the statue in Ari Caverns.

-Fixed what the cancel option defaulted to in the Banna and Beasteria blacksmith shops.

-Made the command selection menu wider to accommodate Amadeus' "Ultimate Magick" while shortening it to "Ult. Magick"

-Removed line about Amadeus and Treck being about the same age. (plot hole/bad writing)

-Fixed small error where Amadeus says that he had lived for over 1000 years, which is technically true, though it's actually more like double that! (Amadeus is 2006 years old by the time of Chronicles Meteorfall)

-Fixed bug where due to enemy levels no longer being displayed internally all enemies would be marked as Lv1, causing issues. Now all enemies are marked as the real level internally.

As you can see, this is a pretty big update! Not only does it completely rework how night works in the game with completely new mechanics such as the Frenzy system and EX bosses, but is also fixes some of the last few bugs that needed to be addressed before the game could become completely bug free. Thank you to my beta testers on Discord ETKnight, bgillisp, Azrael_Astaroth, and HawkZombie for your continued support! One more final update for the demo is planned, but we'll get to that during the state of the game for December 2025, which is coming up now!

December 2025 State of the Game

November 2025 was honestly one of the most productive months in the game's development. Not only did I release multiple major updates for the demo going from 3.0.2.3 all the way to 3.0.4.3, I also ended up completely finishing Chapter 4 as well as finishing the overwhelming majority of Chapter 5! Honestly if it wasn't for my poor physical and mental health the past couple of days and my focus on fixing the demo as of now, Chapter 5 would probably be 100% done along with Chapter 4. Honestly it will only take 1 more day of focused work to get fully done with Chapter 5. I'm so close!

Along with that, as stated before only one more major update is planned for the Chronicles Meteorfall demo, barring potential hotfixes of course. This update is v3.0.6 and will be a pretty big update, though not as big as v3.0.5 considering that they're likely won't be any more bugs to fix. This is everything that is planned in the final demo update v3.0.6:

1: Fully implement the secret event "Something in the Toilet."

2: Fully implement the "Lens of Truth" tool that has been in the game since v3.0.4 but has never been properly implemented. This will allow you to discover the hidden secrets of each and every NPC in the game, allowing you to uncover hidden truths about the characters, world, and story.

3: Fully implement the Nightmare Hour event, which will grant access to all-new superbosses and new special gear.

4: Expand the title screen to include the "Exit Game" and "Credits" options.

Along with the continued development of the full game as well as updates to the demo, I am also proud to announce that the Steam release of the game is very close to completion! The initial fee has been paid and currently I am awaiting for Steam to accept my tax information so I can get started making my game page.

I will also be participating in a few events during the start of the new year. RPG Maker Fest 2026 is happening in Febuary of 2026 which my game will be participating in through my game's demo and Steam page. Along with that I will also be participating in Turn Based Fest 2026 in March of next year, and during the livestream I will reveal my game's first major trailer as well as the release date! Get hyped!

That's all for the state of the game for December 2025. My main goals for the rest of the December are first to get my Steam page up and running and get accepted for those events. My next goal is to then release v3.0.6 of my demo, then get as many chapters of my game done before the end of the month as possible. Currently my biggest hope is to get up to Chapter 8 complete considering I got both Ch4 and Ch5 done in only a matter of 4-6 days of constant work, so if I continue that work ethic through December I should have up to Chapter 8 done, which would be huge for Chronicles Meteorfall's development!

Until next time, see you later gamers!

Files

  • Chronicles Meteorfall (Demo) v3.0.5.zip 522 MB
    15 hours ago
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