Devlogs
Iterative Fire v1.4.0
Posted December 07, 2025 by Nojoule
#2D #Pixel Art #Shader #New Shader #UI Changes
Pixel Art Shaders v1.4.0 – Update Log (2025-12-04)
New shader effect - Iterative Fire
Premium Content Changes
- Added enhanced example scenes demonstrating advanced shader usage for iterative fire
- New Example Scenes for iterative fire shader:
example-scenes\mage-maging.tscn
example-scenes\falling-godot.tscn
example-scenes\godot-burning.tscn
- New Helper Classes:
FeedbackTexture - Creates SubViewport and texture handling for the read/write dynamic to have shaders effect apply iteratively addons/pixel-art-shaders/helpers/feedback_texture.gd
UI and workflow improvements
- Image borders: under "Image Settings" you can add borders around the source image. This lets effects extend beyond the original texture bounds (useful for glow, fire spreading, outlines, etc.).
- Added UI for secondary color palettes, that is (optionally) used by the new effect
Fixes
- Single sprite with background now properly positioned and scaled
Technical Details
- Version bump from 1.3.0 to 1.4.0
- New Iterative Fire shader does not work to it's full extend without additional scripting (examples available in the premium package)
Migration Notes
- No breaking changes from version 1.3.0
- All existing shaders remain fully compatible
- New shader works only properly with a SubViewport Texture feedback loop.
- Existing projects will continue to work without modifications