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Iterative Fire v1.4.0

Pixel Art Shaders
A browser asset pack made in HTML5

Pixel Art Shaders v1.4.0 – Update Log (2025-12-04)

New shader effect - Iterative Fire

Premium Content Changes

  • Added enhanced example scenes demonstrating advanced shader usage for iterative fire
  • New Example Scenes for iterative fire shader:
    • example-scenes\mage-maging.tscn
    • example-scenes\falling-godot.tscn
    • example-scenes\godot-burning.tscn
  • New Helper Classes:
    • FeedbackTexture - Creates SubViewport and texture handling for the read/write dynamic to have shaders effect apply iteratively addons/pixel-art-shaders/helpers/feedback_texture.gd

UI and workflow improvements

  • Image borders: under "Image Settings" you can add borders around the source image. This lets effects extend beyond the original texture bounds (useful for glow, fire spreading, outlines, etc.).
  • Added UI for secondary color palettes, that is (optionally) used by the new effect

Fixes

  • Single sprite with background now properly positioned and scaled

Technical Details

  • Version bump from 1.3.0 to 1.4.0
  • New Iterative Fire shader does not work to it's full extend without additional scripting (examples available in the premium package)

Migration Notes

  • No breaking changes from version 1.3.0
  • All existing shaders remain fully compatible
  • New shader works only properly with a SubViewport Texture feedback loop.
  • Existing projects will continue to work without modifications
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