Posted December 06, 2019 by droid productions
Finished a pretty big update; the last week's been a flurry of changes based on user feedback and bug-reports.
Content wise, the big change was adding in the first 5 slice-of-life events. To add additional life to the world, I'm adding in little optional side-stories, as the characters of the game wander around the world on their own errands. This does two useful things; first and foremost it makes the world feel more alive. Secondly it offers me a chance to tell side-stories, and expand on the personalities of characters.
It also adds in a bunch of bug-fixes for the combat sequence; moving on, the biggest update for Act 2 will be in the replayable Paths of Elsewhere dungeons.
If you're curious, here's the full changelog.
0.1.22
- Added ability to trigger discussion on round 0 (used to let Dylan chat; previously it was possible for the player to kill the enemy on round 1, so the talking never triggered)
- fixed fullscreen images not being fullscreen on higher resolutions
- fixed some positioning issues for characters
- Fixed typos from slice of life events
- Added blood splatter VFX to poker combat
- fixed settings -> credits not working
- Added QA credits
0.1.21
- Moving automatically from room to room doesn't update the UI name
- Fixed character positions not synching perfectly
- Added 5 new Slice of Life events (3 in bookstore, 1 in cafe, 1 in Crowley)
0.1.20
- Fixed the "invisible line of text" in ceremonial magic II.
- Fixed a bug where the players could trigger the elsewhere entrance out of order by talking to Katie before Dylan
- Fixed a bug where cards could be left behind on the board
- Gems handed out by katie are 3x level 1 + 1x level 4; should reduce the problem of not having any feeling of control at the opening matches
- reloading last save will now respect triggers being fired by date/time
0.1.19
What's changed:
- Training in the Gym would take up two time-slots
- Edited the coffee shop dialog to hint that there are future events ahead if you continue chatting with people
- Fixed a bug where the Art of Jeet Kun Do would fail to advance time for one of the reading slots
- Fixed an OSX build issue with invalid resource packs
0.1.18
What's changed:
- Tons of spelling issues fixed (thanks to the fine users at F95)
- Made it easier to close the Email UI
- Made it easier to train strength
- Changed the card-picking code to prioritize Right-to-left rather than Left-to-right, should make picking things easier
- Fixed up desinations not having human friendly names
- STR/INT swapped in the UI
- Made it possible to purchase coffee in a single-tap
- QSave disabled in dialog
- Adrian won't sell you stuff at night
- Computer in room would be visible when there are people in the room (overlapping their images, and causing accidental clicks)