Devlogs
Small update (Fix)
- A small issue with UV Map was fixed, 4 claws UV islands were overlapping instead of 2 and 2.
- Used Marmoset toolbag to update the normal map, not very noticeable, but had better result anyway compared to Blender’s baking.
- The Material ID maps were updated because some materials had the same color ID which added complexity to painting, this has been fixed.
- The emission strength map was weirdly black, the eyes have proper emission now.
Files
Maelstrorca_BLEND.zip 71 MB
Maelstrorca_GLB.zip 61 MB
Maelstrorca_FBX.zip 40 MB
Maelstrorca_VRM.zip 61 MB