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November Progress Report

Scarred By Heaven
A downloadable game for Windows

Hello again! This post is just a quick summary of everything I managed to get done in November.

Chapter 3 Finished

The majority of what I did was coding and animating all the cutscenes for the game's third chapter. It's not been finished, meaning all the main story content for the planned 'Early Access' release is complete!

Unfortunately, I don't actually want to talk much about it, because there's obviously a lot of things I'd consider to be spoilers... but it's out of the way now, and it means I can goof off with side content for a while instead.


Major Overworld Maps Finished

I finished detailing the last two major overworld locations: the 'Downtown' area and its nearby mall.


Downtown is the largest single 'room' in the whole game, so I saved it until last so I'd have plenty of assets to recycle from all the other areas. It was still a pretty exhausting task, and there's still small bits of polish to add, but I'm glad to finally be (mostly) done with it, and done with outdoor environments in general for the time being.      

Difficulty Presets

And the last boring but important addition was finally creating a system for difficulty presets. It's strangely satisfying to me in making the game's combat feel 'complete'.

Though making the menu did make me notice that one of the game's rarely-used fonts has a problem that causes the letter T to get stretched by 1 pixel, even though all the other letters are fine... 

...I don't know how to fix it, so I just changed the name from 'Standard' to 'Average'. 

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...And that's about it. Thanks for reading.

- HSTopaz

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