Posted December 04, 2019 by megamarc
I'm working on an experimental version of tilengine. It's a libretro core with loadable games written in lua. Libretro cores are plugins that can be run inside Retroarch emulation environment, which provides unified input and windowing with post-processing shaders.
To be able to load many tilengine-based games from a single core, I integrated luajit parser inside it, so the game logic is implemented in external LUA script. This script must define the following items:
The input is still not implemented, so only non-interactive demos are working right now. And as the system depends on luajit and retroarch, only Windows versions are tested.
User -> RetroArch <-> tilengine_libretro <-> game.lua
Maybe this experiment is a dead end, but it looks promising and it's a great integration example.
You can check progress in this GitHub branch:
https://github.com/megamarc/Tilengine/tree/libretro
This is the basic "game":
https://github.com/megamarc/Tilengine/bl...e/game.lua
This screenshot shows the basic LUA game loaded by tilengine_libretro core, running inside RetroArch with crt-lottes shader enabled:
Let me know what you think!