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Devlogs

GMOTA v1.4 released!

GMOTA
A downloadable mod

Hi there, the following update focuses on bugfixes and some rebalancing, but adds a few new features for our heroes as well! Check the changelog below! Thanks again for your patience everyone, and have fun

CHANGELOG:


BLAZ
+Fixed a missing frame for the Fatal Draw as it's being sheathed (Thanks for spotting that Skelegant!)
+Buffed the damage of the AOE waves that fly out during a fatal draw attack
+Altered the starting phase of the Fatal Draw to help communicate the attack doesn't need to be charged, new sprites provided by Skelegant
+Altered how the 100 crack fist is armed slightly, with new effects by Skelegant
+Subshot ammo now resets to default pick up value after a stage transition, rather than resetting to 0
+Tweaked the Blazter's stun crystals for more feedback to show they're about to break

=Blaz now has a backswing for his powered sword strikes, purely visual but hey, more variety
=Blaz now has a unique taunt sound for Zandronum
=Added a dryfire sound for the Blazter
=Made the error sound for the altfire not as spammable

DOOMSLAYER
+Fixed Doomslayer sometimes bugging out when picking up/dropping barrels
+Altered how the temporary period of invulnerability works when Doomslayer triggers his berserk to make sure it doesn't break the invuln helmet's effect
+boosted Mourning Star fire rate
+Sunder can now be triggered with the altfire of the Mourning Star, Thunderbuss, and Hydra Repeater
+Bombs and Daggers now have audio and visual feedback to help tell the player they're recharged

=tightened up Rend's left swing a little to keep it consistent with the right swing
=Trimmed down Doomslayer's Berserk Rune pick up hint

-Reduced the amount of ammo orbs dropped from landing a successful strike with Sunder (Enemies still drop the same amount if KILLED by the weapon though)

KUSTAM
+Flurry strikes now deal more damage
+Flurry strikes now force pain like normal staff strikes
+Fixed a bug where Kustam's marker shot didn't properly show the reticle effect on monsters when marked when playing online in Zandronum
+Fixed a bug where Kustam would keep a fully charged double kick with the staff equipped
+Added a map inventory icon for the Sentinel Arms (Seriously how did I forget this?)
+Fixed the X-Missiles spread bombs dealing self damage
+Fixed being able to charge the staff right as you max out the heat meter
+Hopefully fixed Kustam's player sprites flickering while using the Sentinel Arms
+You can now cancel the clip load animation with an attack
+Kustam's Hand Cannon now has a visible and audible dryfire if you try to shoot while unloaded
+Red bullet gems are now worth double (2 ammo now)
+Small sub refresh gems are now worth triple (6 ammo)
+Big sub refresh gems are now worth double (20 ammo)
+Medi-Tool's heal cools Kustam off even more
+Support potions now have letters next to the bottles to help identify them easier
+Buffed damage of haste potion staff strikes

=Kustam now has a unique taunt sound for Zandronum
=Medi-Tool rebalanced, now requires to be charged longer for a more effective heal, is less effective at charge level 1
=Reduced how much you slide forward when attacking with the staff under the effects of the power potion
=Kustam's kicked barrels now have a trail effect as they fly through the air

-Flurry strikes now build more heat
-Staff spin now builds heat faster
-Staff Spin's push forces no longer deal damage
-Manual flame venters now drain heat faster, meaning less time to torch enemies with the flames

MONSTERS
+Fixed a bug where Bonelord/kaiser's skeleton cannon hands didn't show up when playing online in Zandronum
+Fixed a bug where edgelord orbiting swords didn't vanish properly when Edgelords were killed when playing online in Zandronum
+Fixed a bug where Bonenados orbiting bones didn't vanish properly when Bonenados were killed when playing online in Zandronum
+HOPEFULLY Fixed a bug where plunder spiders could get stunned with the hyper buster as they spawn, becoming invincible afterwards (Thanks Darkrune!)
+Fixed the Wyverns not properly losing their kick stun status after being hurt
+Fixed the bonelord's mortar explosion not appearing when playing online in Zandronum
+Fixed stygian wraths not properly losing their dizzy stars when they're hurt in their rage mode
+Bakanites now have to "reload" after shooting out 4 skuttles, leaving them wide open to attack

=Stygian Wraths now have half HP, to help compensate for their second wind
=Limited the range of Dark Kustam's aiming laser for the sake of weaker hardware
=Added some sounds for the aiming laser and Dark Kustam's hitscan shot
=Altered the color palette of the failed Kustam Mimics, now has a more drab, washed out look
=Altered sound behavior for bone gibs, now sounds properly play when only hitting stuff, also reduced amount that can be played
=Made bones dropped by failed mimics sometimes not make any sound to be less noisy when a bunch of them spawn
=Made Dark Blaz unshootable the moment he dies, so you can't hit him for extra mana/HP just before he falls over
MISC
+Fixed a bug with dazed stars not appearing when playing online in Zandronum
+Updated page 3 of Kustam's help screen to hopefully explain how the new Medi-tool works
+Swapped out the effect of the Knight Vision visor to just be fullbright rather than the eye-searing green
+Subweapon pickups can no longer be teleported

=lowered the volume of the super burger's announcer
=Altered decals so they're not solid black squares in software mode, still kinda ugly though, sorry

Files

  • GMOTA_V1.4.pk3 49 MB
    Dec 04, 2019
Download GMOTA
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