Posted December 01, 2025 by phluxworks
#tech demo #prototype #devlog #procedural generation #level generator #unity #pixel art #top down
This build showcases the level-generation system that powers the first major area of the game. You can randomize layouts, switch between cameras, and explore how rooms, hallways, and side chambers are stitched together in real time.
This isn’t gameplay yet but it represents weeks of foundational work and the backbone of the game’s level structure. I’m excited to finally share a behind-the-scenes look. Alpha build coming soon!