Posted December 01, 2025 by castirongames
Two sets of character art, one modern, other in unique retro-like style.
The main game loop is not changed, until mid game, when advisors start taking care of tedious micromagement.
Slight fixes to the plot without major changes.
Low planet population caps. It is no longer possible to finish the game with the income from the starting planet.
Population morale is affected by environment as well as taxes and amenities.
Sensible extraction -- more than one auto-mine can be deployed. Maximum mine count depends on planet size.
Sensible production -- any planet can build a factory, bigger planets can build more than one. At the moment, a planet can only manufacture one product, I am thinking of allowing up to one product per factory.
Improved conversations with advisors -- they will actually advise on what to do.
Space combat unchanged.
Ground combat overhauled completely. It is turn-based and features destructible environment (trees and rocks). Animation is decoupled -- all AI units move at once.