itch.io is community of indie game creators and players

Devlogs

The "final" update!

Hello everyone! While for a lot of people today's just Tuesday, today's a very important day for me. The day I never have to look at this project again if I don't want to. But seriously, let's go over what's actually new here.

The biggest change is bug and scene fixes. Some scenes had problems or finicky timings that could potentially prevent you from getting any further in the game (which is awful and I'm sorry). Those are all fixed, and after multiple run-throughs I can say the game is in a beatable state.

An adjustment that I made after receiving some complaints about the "single useful element" fights was that "important" (characters that actually have a skill that use that element) will have a unique status effect. The tutorial for this happens on level 2-2, so if you've played past that and want to see it, there it is.

Other fixes include some skill cost balancing, some enemy stat (mostly Hp) reductions, and an additional fight added to the final zone. The only future adjustments I plan on will be further combat balancing, but everything appears to function as it should now.

Thank you all for your patience and support through all of this, and I hope you enjoy the game!

Files

  • IHLSBMCILSIREIKTFTDL 1.2 Release Mac.zip 190 MB
    Dec 04, 2019
  • IHLSBMCILSIREIKTFTDL 1.2 Release PC.zip 189 MB
    Dec 04, 2019
Download I Have Low Stats But My Class Is "Leader", So I Recruited Everyone I Know To Fight The Dark Lord
Read comments (2)