Devlogs
Goals for Week of Dec 1st
Posted December 01, 2025 by ChadEmm
I'm out travelling for most of this week for work, which will either mean I'll have a lot of time for Rootless or much less than usual :) Here's my goals for next week
- I'd like to get "height" as a concept in the map; I think it'll add a lot of character to the map design. Having a lower river bed and tall forests, and their associated costs and restrictions will make the map more interesting. This also means I need to render the tiles at different heights, changing them from Planes to Cubes
- I also need to tweak some of the map design; there's a few points on the map where only one unit can get through which makes them pretty annoying chokepoints. I'd like a minimum of two units there at least
- Along with height comes a few restrictions: units can jump a max height (some units more than others?), can fall an unlimited distance (but also fall damage?), and that will play into the pathfinding algorithm I introduced last week.
- I may also have to play around with hiding/showing certain tiles based on rotation / unit visibility. We don't want a situation where you can't see the current unit because they're surrounded by higher tiles on the map
- A bonus point goal: changing the animations to jump up/down when there's a significant height difference. A neat little hop animation should work well.
Have a good week all!