Posted December 01, 2025 by cravous
#devlog #postmortem #godot #gamedev #game jam #pixel art #indie #development #arcade #design
Sheep? Sheep. started as a goofy idea:
“What if a retired sheepdog had to herd livestock that literally falls out of UFOs?”
Ten days later, it turned into a full little arcade survival loop — orbiting the flock, dashing wolves, skidding when you miss, and trying to keep a group of confused sheep alive just a bit longer.
The project stayed true to the original intention:
simple rules, expressive movement, and a funny-but-earnest tone where the dog never questions anything. Sheep is sheep.
What I ended up enjoying most was the orbit-the-flock mechanic. It naturally creates spacing, pressure, and rhythm without needing any complex systems. Wolves push you into decision-making, UFOs add bursts of chaos, and missed dashes keep the tension high.
The whole thing was built in Godot 4.3 using Aseprite for art and Bfxr/Chiptone for SFX (and a couple of royalty-free woofs and growls). I kept a structured Notion board with EPICs and tasks (probably overkill for a jam), but it helped me stay on track and get the game into a playable state quickly.
There’s still a lot I’d like to explore in the future — more wolf types, more “sheep-like” creatures, maybe a lighter story pass — but for now, I’m happy with the tiny world this dog gets to protect.
Thanks for checking it out.
Have fun, and uh… keep the sheep alive.