Posted November 30, 2025 by Markusaw
#0.16 #0.16.8 #patreon #dev build
*Fixed world hunger
+Invention: Lunar Calendar
+New event when transitioning from an anarchy into another source of power
+Tradition: Fasting
*Battles now cause devastation again
*Changed the way devastation is calculated
*Cities can be selected as culture leaders
+Outlines on text in event windows
*Support for up to 6 buttons in event windows
*Text can draw further to the right in events before starting a new line
*Changes to loading screen tips displaying obsolete game terminology
*Bonuses from gathering, hunting and fishing traditions now apply to cultural lands too
*Changes to unity gain/loss for cultures
*Chunks are updated more frequently
*Culture spread is now affected by elevation
*During a culture split it is now decided by population numbers rather than chance if the new culture should have its own culture tie
*Limited spawning of new cultures so they can't spawn in huge mountain ranges
*Long term food security now affects birthrates (Population numbers will be more volatile)
*Player hunter-gatherer initial population size has been capped to 150
*Slightly lower chance for a culture split to result in the new culture having a different homeland
*Stricter rules for which nomadic groups can convert in a culture split
-Removed some requirements for the trapping invention to make it easier to obtain
*Cultures could adopt a tradition more than once
*Cultures' traditions and name meanings were not saved to savefiles
*Tattoo tradition could never be adopted by a culture (In reality this should be a very common one)
*Tradition modifiers were not applied properly
*Very Rare crash when countries agreed on an armistice
*Dead cultures get deleted and cleared from memory
*Optimized updating the mapmode when several requests to change colors of tiles happen in one frame (Lowers late-game lag in the paleolithic epoch)
*Slight optimization to discovering new inventions
*Improved tile coordinate display in debug mode