Posted November 30, 2025 by DanielChassagnez
Hello,
Here is a summary of the improvements made in November:
Added embers and updated fire behavior to depend on active burning rather than fuel stock.
Added moisture handling for campfires.
Campfires now require a manual ignition attempt.
Added the ability to ignite a campfire using two flints.
Renamed the “Burn” action to “Add to campfire”.
Improved save data to include fire state and embers.
Added spear fishing when adjacent to water.
Fishing now requires work.
Introduced chunk-based fish abundance.
Added the European perch food item.
Mulberry trees now have a sprite when berries are depleted.
Improved flora save/load to include resources.
River tiles now use lower altitude to simulate erosion.
Disabled player movement during sleep.
Resting and working now cancel each other.
Fatigue now decreases correctly during sleep.
Added walking sounds based on sub-biomes.
Updated inventory UI to clearly show left and right hand limits.
Added an interface showing items on adjacent tiles.
Added keyboard shortcuts (1 and 2) for left and right hand item actions.
Replaced drag-and-drop with a click-to-select and click-to-interact system.
Added a ghost preview for object placement.
Adjacent items UI now updates after interacting with a blueprint.
Improved blueprint interactions.
Enabled interactions on diagonal tiles.
Added a hint display for available action keys.
Added walking animations for left, right and downward directions.
Fixed walking animations not triggering after resting.
Added save/load for body temperature.
Improved flora and campfire save/load.
Disabled “Load Game” when no save is present.
Enabled saving directly from the pause menu.
Added detailed descriptions to need icons.
Improved accuracy of need icon states.
Enabled hands and adjacent items UI by default.
Temporarily disabled the Options button in the main menu.
Added a basic deep learning agent.
Switched to a natural-selection training model.
Corrected temperature state errors.
Corrected walking animation behavior after sleep.
Various fixes related to interactions and UI updates.
Thank you for reading this update and following the development of Wildborn.