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Devlog: Final mechanic behavior finalized, now just working on numbers

RitualBound
A browser game made in HTML5

The mechanics are all behaving the way I intend to keep them, so now it's on to the final part, which is tweaking things like damage and frequency, etc.

This essentially means just playing it over and over and making small tweaks to the numbers until it can be consistently beaten with a "perfect" run, that is only clicking good runes and never clicking bad ones. That's usually how I determine the 100% time.

I also tried to avoid any RNG issues on this, as in the ritual will be fairly consistent between runs (I think). In future games, I am aiming to add difficulty through more difficult mechanics, as opposed to sheer randomness.

Aside from tweaking the final ritual this past week, I wrapped up all the various loose ends, such as the gameplay help for it and making sure the gameplay stats were fully working as well. I even had some early gameplay testing on it.

After the ritual is playable, and I program in the score, theres just external play testing, and I think that's it.

So this week's goal is to get it hopefully consistently winnable and get a rough idea on normal/casual winning times. I expect it to take a week or two at most.

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