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Devlogs

Week 2 Updates

Project Octo:
A downloadable game

Happy Thanksgiving to those who celebrate! 

We've been a little 'away from keyboard' this week with the festivities, but here's a few exciting announcements to share regarding progress this on Project Octo-

  • We are steering away from pre-generated characters and instead moving towards character classes. 
    • Originally, we wanted pre-set personalities with the idea that this would speed up getting into the game and playing, but we decided we don't want to limit players by forcing them into boxes
  • We are moving away from calling this product a one-shot (opting for multi-shot instead?)
    • We want to expand the game's replayability past randomized runs, giving players a chance to replay characters they enjoyed with rewards for completing runs (like a watered-down level-up system)
  • Octopus heroes will be able to earn up to 3 stars, one for each successful run, which can be traded 1-for-1 to purchase additional or improved abilities
  • As our heroes complete their adventures underwater, mechanics for 3D combat and map movement is included for gameplay (simplicity is a priority, since we want the game to be fun and not difficult to comprehend!)
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