Devlogs
Version 0.0.7 - Developer Notes
These last couple weeks I really started homing in on some look and feel aspects that I want to have present in my game. Huge shoutout to MintMood's Discord group; the members all gave me a lot of guidance and direction for this release. I also added a small balancing section to reflect the small tweaks I am making to achieve the right balance of challenge for my game.
Feature:
Feedback:
Bugfixes:
- Fixed the bug where Sharpen consumes all stacks if multiple have been built up
- Addressed bug which allow player to bind two attacks together.
- Repaired UI issues which caused my widgets to stack out of order in some situations
- Fixed binding issue which caused bound skills to consume 2 skill resources if you had 2 available.
- Fixed issue where cancelling one binding then completing the other would still attempt the first binding.
Balancing:
- Reduced the number of cards you can defend with from 3 -> 2 to try lower the amount of free defense you get each turn.
- Reduced Block's discard defense down from 7-> 5 to make more of a trade off the player needs to consider.
- Lowered the damage Reckless Assault does per discarded card from 6 -> 5 as it very frequently just feels like discarding everything you have was better than playing your cards.
- Reduced Regroup's discard defense from 7 -> 6 to lower free defense available.
I appreciate all the feedback I've received so far and I will continue to address everything which is brought to my attention. Please leave a comment here or on my discord to help me improve! My next update will be focused primarily on expanding into act 2 and fully establishing the game loop. I cannot wait to share more ^_^