Posted November 29, 2025 by ponomae
Today I submitted the first playable build of Stylisushi DX, a compact 20-second slingshot sushi challenge — and a direct evolution of my earlier micro-game, Stylisushi Advanced.
Stylisushi Advanced was a small billiards-like experiment with wall bounces and angle control.
Stylisushi DX simplifies the idea — one straight flick, fast stops, and a tight 20-second score attack.
• One-direction flick → release slingshot control
• Randomized sushi + customer pairing
• Correct / wrong scoring (+3 / +1)
• Instant respawn after each delivery
• Full 20-second round flow
As a small touch, the result screen now uses tuna-grade inspired ranks (Otoro → Chutoro → Akami → Bincho Maguro → Negitoro) to represent the finesse of your deliveries.
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Your feedback on feel, timing, or readability is always helpful.