Devlogs
2.1 Alpha update.
cavegameA downloadable game for Windows, macOS, and Linux
Posted December 03, 2019 by jms
Heyo! New game update time. I've been sitting on this one for a while now, so I don't remember quite everything that's been changed.
- Added flower mimic enemy.
- Rewrote biome variation code.
- Added some biome-specific structures.
- Upgraded the built-in structure editor.
- Added a handful of dev tools for myself.
- Rewrote the menu UI.
- Currently, the world creation screen doesn't let you type into the world name bar. I'll fix this soon.
- Rewrote zombie enemy code.
- Redrew a bunch of unsatisfactory textures. Some are almost better.
- Optimized and rewrote large portions of the code base.
- Tweaked mechanics of sword-type weapons.
- Tweaked bomb explosion mechanics.
- Added an indicator that appears when entities take damage
- Redid the surface ambience. New clouds, and starry night, as well as a neat sky color transition.
- Added some more console commands (ability to change time, change tickrate of game, etc.)
- Fixed a huge list of bugs.
- Some items were given their own textures rather than color swaps.
- Made some items craftable that I forgot about.