Devlogs
Spectre Duck Updates #1
Hey guys.
Just wanted to start keeping updates in the same place & not the game page.
Update 26/11/25:
- Bug: Pickup obscured by score. Fixed.
- Bug: Spawning position of square immediately looping to other side. Fixed.
- Bug: Charge meter incrementing incorrectly. Fixed.
- Quality of Life: Bricks now flicker when looping the screen for better readability & fairer deaths. Lowered volume for less annoyance.
- Quality of Life: Increased brick spawn timer, since the challenge should be from the amount of powerups getting higher, not flooding the screen with bricks.
- Mechanics: Added speedup mechanic upon collecting P-Spheres in quick succession. Let's see how it goes!
- Quality of Life: Added speedometer, because it's helpful.
Update 27/11/25:
- New cover art.
- Updated game name to Spectre Duck, because I like it better.
- Mechanics: Added mechanic where getting close to bricks highlights them over time, leaving behind a score pickup when they are busted.
Update 28/11/25:
- Mechanics: I've tied movement speed to how quickly you highlight bricks, for added risk/reward.
That's all. Have a nice day!