Posted November 28, 2025 by N8GameStudio
Happy Thanksgiving part 3!.. I think I might be a bit addicted to making games again haha.
Couples changes:
-Redid the tops of some sprites so the ghost/archer enemies don't look like they're clipping into them anymore
-Moved some enemies spawns a bit further from the walls so they didn't look as awkward/were harder to sneak by
-Fixed attack stamina cost, it was scaling with the attack speed modifier before by accident
-Added a little dot that shows you where the key in the room is/leads you too it. It's essentially the same mechanic as I had in my last game for the small drones; the only difference is now it pops up once every minute until you get the key. I like the idea of exploring around the room and finding things, but I think I was also getting annoyed and frustrated when it felt like I had checked everywhere and still couldn't find it.