Devlogs
V0.4.0 BETA - Out Now.
Posted December 17, 2025 by Hollow
- Added in the Hunt System.
- Added a New Difficulty. (Unlocks at LVL 5)
- Added Difficulty Modifiers. (Unlocks at LVL 7)
Sliders: Equipment Limit, Stress multiplier, Ghost Room Change multiplier, Evidence rate, Interaction Rate, Max Stamina. - Added Shader pre-compilation, Shaders are no longer compiled at runtime, and are at the start of the game instead.
This will add load time, but drastically reduce hitches and lag. - Reworked how stress is calculated.
- improved the stress system,
Previously, bein in the dark would increase your stress at a near-fixed rate.
Now, the rate increases the longer you're in the dark. - Player Animations are now 30% faster.
- Added Bathrooms to The Cave (cannot be used by the ghost yet.)
- Added a setting for Motion Blur (disabled by Default)
- Added a setting to disable Held Equipment Collision.
- Optimized some Player Controller code.
- Using Mouse Mode on the main screen now disables Screen Shake.
- Light Breaks are now 30% Less Likely.
- Added interactive restroom Stall Doors to The Cave and Ghost Ship (coming to The Diner in the next update)
- Made selected equipment in the 'Start Investigation' menu stand out more.
- Balanced UV Lights.
- Made the piano quieter.
FIXES:
- Fixed an issue where you couldn't drop the UV Tripod in some places
- Fixed an issue where you couldn't toggle the UV mode of the Multi-Tool unless it was in your hand
- (Potentially) Fixed issues with Large Throwables
- (Potentially) Fixed an Animation issue where the flashlight Hold Animation could play even if you didn't have the flashlight in your inventory
- Fixed some Incorrect Textures
- Fixed an issue where the ghost could break lights multiple times
The Modifier Toggles & Hunt Rewards will be added in a later update, as they weren't quite ready yet.
Keep in mind, with this being a Beta, there might be some bugs or other issues I didn't spot yet.
The ghost will likely also need some balancing.
Hope y'all enjoy the update!!