Posted November 27, 2025 by LeZellus
##godot ##gamedesign ##ui ##topdown ##sounddesign ##puzzle ##puzzle-game ##pixelart
You can play the game for free directly in your browser here:
π IsleDrift
The level selection menu has been upgraded with:
A new objective indicator now appears on the goal tile, showing how many coins are required before reaching it. This helps guide players without needing to check manually.
This indicator only appears when the player gets close to the exit tile, ensuring the information is helpful without cluttering the screen.
When the player grabs a coin, a small progress indicator appears above the character, showing how many coins remain — no need to walk back to the goal tile to know your progress.
Once all coins are collected, a clear βReach the Goalβ message pops up, making the objective instantly obvious.
Several new sound effects were added to reinforce feedback, atmosphere, and overall immersion.
The player now plays a dedicated idle animation when not moving, giving the character more life and personality.
General improvements were made to the player's animations to make movement feel smoother and more expressive.
Various environment decorations have been added to the levels. This is still a work in progress but helps bring more atmosphere and identity to the world.
The save system has been reworked to be more stable, more reliable, and less prone to errors, ensuring accurate progression tracking.
Any feedback is greatly appreciated — it helps the game grow and improve.
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