Posted November 27, 2025 by indiegates
#Second last demo update #update
Hey everyone!
It’s been a little while since the last update — and honestly, I wasn’t planning to release another demo patch before entering Early Access. But I wanted to give everyone who’s currently playing something fresh to enjoy, so here we are with a surprise update!
Here’s what changed since the last patch:
HUD & UI Improvements
- The timer has been redesigned and is now displayed as a circle
- Added a new health indicator to the HUD.
- The alarm event now uses a new, less obstructive visual.
- Added button sounds to the menu.
New Intro Tutorial
At the start of the demo, there's now a short tutorial screen that explains what each item does - helpful for new players and a nice refresher for returning ones.
Audio & Visual Updates
- Several sound effects have been updated or added.
- Numerous visual adjustments were made, including improved item designs, better lighting, and refined contrast.
New Content & Gameplay Changes
- A new boss has been added (still unbalanced — be careful).
- The first boss received some visual improvements.
- New perks have been added and can be learned through the Learning Scrolls.
- Two new towers are now available: Toxic Tower and Fire Tower.
- The lightning weapon mod has been reworked and now only triggers at its intended probability.
- Two additional weapon mods have been added that can either poison or ignite enemies.
Bug Fixes
- Fixed an issue where the player could occasionally get stuck between traps.
Smarter Enemies
- Enemies can now appear in more intelligent variants that actively avoid walls and navigate more effectively.
And Lots of Other Improvements
Plenty of smaller behind-the-scenes tweaks that help polish the overall gameplay experience.
Thanks for reading and enjoy the updated demo! :)
indiegates