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11/26/25 - Map, Systems, Combat Map and v1 Combat!

SpaceFleet Conflict
A browser game made in HTML5

11/26/25 - Map, Systems, Combat Map and v1 Combat!

- Added a multi-sector map, with 9 sectors, almost 100 systems, almost 200 routes, and chokepoint routes between sectors. 

- Added tooltip hover elements for routes to show distance in LY, Light Years.

- Added dialog box that opens onclick on the system dots on the map, if you are adjacent with a valid route, you can move to the nearby system in the dialog.

- Added a Hex Map for combat, cards for player stats, a dialog for allocating power at the start of the round, and various buttons to make all this stuff work.

- Added simple AI to approach the player and attempt to fire

- Added ability to flee combat by trying to move outside the map.

- Added movement buttons to control movement, a card to display movement/when a player can move. (Player can move on turns highlighted based on how much power they allocate to movement, resets every 8 turns at the start of a new round. Player can both move, and turn, or turn then move on each turn they are able to move)

- Added damage charts for beam weapons, and hit chance charts for missiles, missiles also have an overload function. They take two turns to load, except when starting combat they come with the first turn 'Pre-loaded'. Normally it's 2+2 power, two rounds, ready to fire in the second round. However, they can be overloaded by adding 1 or 2 power the second round. Standard DMG 8, +1 Overload - 12, +2 Overload - 16. If you overload your missiles, they will be ON COOLDOWN for one round before they can begin being charged again.

- Added a generated pirate ship for random encounters

- Added the function to 'Patrol the System' in Captains Quarters. If you patrol where there's an active bounty, it will trigger that bounty target. If you patrol in a random system, 50% chance for Pirates in central Cluster, 75% in outer clusters.

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