Posted November 26, 2025 by SPOOCEJUICE
11/23/25 - I got most of the game-loop coding finished today, such as changing between fish tags and hooking up the timer. However, I ran into problems getting the tags to work properly. They are placed correctly on spawn, but don’t stay attached to the fish.
11/24/25 - I did more of the coding and created all of the scenes as well as the art assets I hadn’t completed before. I got the tag working but not with the physics I had in mind, but it’s just for visuals and not super important so I’m moving past it.
11/25/25 - I set up the instructions page, and decided to give the game more variance so it could be tailored to what the player wanted to experience. To do this, I let the player choose the frequency of fish being thrown on screen. I also created the score tracking variables and sound effects to finish the game. I think the audio really pulls it together and gives it a light atmosphere. I had a bit of trouble with the UI on export, but fixed it quickly.