Devlogs
Siege Settlements v0.0_09 Released!
Posted December 01, 2019 by Katniss
#Update
Hello everyone! I've recently updated my game - Siege Settlements to version 0.0_09.
There is a lot Quality-of-Live improvements, rebalances in units, new GUI, up to 50% FPS gains (compared to previous version), and a lot more. Full changelog below.
Subreddit:
r/SiegeSettlements
Changelog:
- New GUI
- Updated the default level ("level02plus").
- Added buttons to the Action Panel:
- Barracks' Rally Point can now be moved.
- Buildings can now be demolished.
- Production/Research can now be cancelled (doesn't refund resources).
- Tooltips can appear when hovering over specific UI elements.
- Increased visibility at night.
- Extras can now exist without an obstacle collider.
- Inventories now have resource type constraint defined per slot instead of per inventory.
- Storage type modules can now coexist on the same object.
- New GUI selection display system
- Changes to what is saved within a level save state.
- Changed to stats of several units & buildings.
- Optimizations:
- Massive optimizations to Melee & Ranged modules (Up to 40% FPS gains are possible).
- Smaller optimizations to internal systems (Up to additional 10% FPS gains).
- Bugfixes:
- Camera can now be moved using Arrow Keys instead of being restricted to WASD.
- Factions can no longer be toggled wien the game is paused (keys [1],[2],[3]).
- Game now checks if the defined Sub-Object and/or Module IDs are valid at Definition level instead of only at GameObject level.
What do you think?