Posted November 26, 2025 by Garra MZ Games
You can now play the beginning of the third stage. I still need to increase the shock animation of the exposed cables, which is too small, and create a shock animation for the robots similar to the one Garra has. The stage ends halfway because I’m animating a new enemy that will appear there (but it’s not the boss yet).
Fixed bugs:
Strengthened the players’ reset position at the end of the fall in stage 1-2, which caused an issue where the player took damage even when jumping over obstacles.
Fixed a bug that prevented the game from going to the title screen after watching the intro without selecting a language first.
Added a flashing warning for an enemy in stage 1-2 so it doesn’t appear out of nowhere.
The stage’s ambient color wasn’t being applied to extra sprites such as flame effects and the enemy’s hands when he grabs the player.