Posted December 01, 2019 by alexp613
We conducted our playtest in a classroom and asked four people to playtest our twine prototype. There was a brief summary given to players on how to play the game. Observations and reactions were noted.
The results of the playtest are as follows:
Based the play test results, we asked the players for any suggestions that would help the overall gameplay. One suggestion that was given was primarily focused on the dialogue. A player mentioned that there was nothing being said about where to investigate based on the conversations with suspects. They felt like this was necessary to have in the story. Another suggestion that was given focused on grammatical errors. A player mentioned that in some instances, there were grammatical errors that distracted them in their gameplay. These suggestions that were given are going to be implemented in the next iteration of our game. They will be able to help the player better understand and progress into the story.