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Version 0.1.2 Release!

Nodeborne
A browser game made in HTML5

Hi friends!
Today have released version 0.1.2. of Nodeborne!  Please enjoy!  
If youre curious what has been added in detail, see previous devlogs, but in summary:

v0.1.2 Devlog Summary

  • You Can Now Beat the Alpha

    • Main goal: reach the Office Authentication Server (office.auth).

    • Contains an in-game message that marks the current “end” of content.

  • First Floor Network Setup Completed

    • Added 3 ROOM nodes (new type).

    • Added 4 SERVER nodes, 1 DEV node, 1 HUB node, and 1 AUTH node.

  • Early Cryptography Added

    • Basic crypto puzzles now appear in the world.

    • The new copy command helps players quickly grab encoded text.

  • Major UI Improvements

    • Better scaling across high-resolution displays.

    • Improved scrolling behavior.

    • Clipboard support successfully implemented.

  • DEV (Cheat) Node Added

    • Password-protected cheat node for playtesters.

    • Allows adding cycles, adding cores, unlocking nodes, and skipping progression.

  • New Commands

    • stopallcycles — stops every active cycle process.

    • listcycles — displays all running cycles, their locations, and output.

    • prev — returns you to the previously visited node

    • home - allows you to set or return home.

  • Offline Progress Implemented

    • Game now generates cycles while the browser is closed.

    • May be capped/nerfed in future versions.

  • Network Naming Schema Reworked

    • Old format: TYPE-LOCATION-NUMBER

    • New format: location.type.number

      • Example: SRV-OFFICE-01office.srv.1

  • Hint for the DEV Node Password

    • WVcwNWVtRklUblJhVjNoelkzYzlQUT09

Files

  • Nodeborne v0.1.2.zip 35 MB
    2 days ago
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