Devlogs
Dev Log #2 - Gameplay Tweaks, Visual Changes and Fixes
Posted November 25, 2025 by Lucas Campo
#devlog #progress #update #patch notes #development #bug fixes #tutorial #controlls #gamepad support #unity
Gameplay Tweaks, Visual Changes and Fixes
Tutorial
- Added a final pop up that tells the player what to do after finishing the tutorial.
Gameplay
- Fixed players hitting enemies through the ground.
- Adjusted the goal position.
- Removed duplicated enemies and explosive barrels in Level 1.
Visuals
- Implemented a custom fog shader.
- Updated the color palette in Level 2.
- Updated the color palette in Level 3.
UI / Menus
- Tweaked the random camera positions in the main menu.
Controls / Accessibility
- Added full gamepad input support.
Fixes
- Fixed freeze frame slowing down the whole game.
- Blocked lock on blink while the game is paused.
- Fixed explosions and sparks VFX triggering when resetting or changing levels.
- Fixed explosion SFX triggering when resetting or changing levels.
- Fixed incorrect building colliders in Level 1.
- Fixed orbs respawning while paused.