Devlogs
Version 1.6.2 released!
RPG Maker Action Combat 1.6.2 is here with many bug fixes and minor new features.
New feature
Upgrades to Swing Weapon
It now looks better with traits and multiple striking method: Clockwise, counter-clockwise, full circle, thrust.
Animation Solution
New VFX Designer: Quickly design VFX using existing spritesheet and show it in your game
New feature: 1 row spritesheet flip/mirror
New feature: Added an option to change idle walk run animation speed for each events
Bug fixes
- Fixed jump speed too fast for player
- Fixed an issue from Hue setting that makes the plugin incompatible with other plugins that also modifying sprite colors
- Fixed destroying events in parallel mode leaves impassable area under the destroyed events
- Fixed an issue with Dot Move that prevents events to be interacted if their collision rect is too small
- Fixed actor events doesn't receive damage from -damage
- Fixed Spawn Event <notetag> sometimes giving error "unexpected <"
- Fixed Spawn Event with name as gameVariable string doesn't spawn anything
- Fixed States still inflict despite the attack was a Miss
- Fixed Dynamic Pass not working for events
- Fixed a bug related to checkCollide case 'region id'
Adjustment
- Removed an auto adjustment code to Y position from Swing Weapon
- Added expression support for Spawn Event's position, case <notetag>. Now you can write it like <notetag> + 3, <notetag> - $game...
- Changed Rotate Degree from Spawn Event/Dynamic Event to rotate to where player/event stands if the case is "this/player
- Demo adjustment: Merged all DLCs database information into the demo so the process of enabling DLCs become easier.
- Demo adjustment: Remove unnecessary recourses to lighten the file size