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Chapter 5 - Part 2: Week 16 Progress

Homelander
A downloadable game for Windows, macOS, and Linux


Hey all, 

I'm happy to report that, on top of the renders and scripting,  I was able to finish 3 animations this past week, and I have one more nearly ready to go.   I have a few more lined up, but I'm still trying to decide just how much content I want to attempt to cram into this update. Most would say the more the merrier, but I'm still trying to get this update out in a fraction of the time from the previous, and it's already starting to get way denser than I originally anticipated. Most don't mind having more content when all is said and done, but 'slow and steady' isn't exactly the most sustainable strategy at the moment.

Scripting was admittedly a little tougher to dive into this week. I had an appointment that took me out for a day and a half, but even before that,  I just couldn't fall into my usual writing rhythm. Still, I kept up with my renders and animations by getting the point-form/vibes of each render written down.  Thankfully, that, mixed with the already finished renders, will make the actual writing a million times easier once I inevitably fall back into it.

I hope subscribers enjoyed checking in with our lovable ball of nerves, Sabrina, this past week, because it might be a little while before we do any more Check-in renders with our friends and family back in Castlecross. There's only a handful of them left before I have to start repeating people and extending their already existing check-in posts, so I need to pace the remainder out a little more. I'm still not sure what this week's posts will be, but I have some ideas, so keep your eyes peeled.

Why the hell can I type such a long report, but my mind couldn't settle the hell down while I was trying to script all week? Ugh...

Anyway, I hope you all have another great week!
Much love!
JB

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