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Devlogs

Initial Prototype

Packing Fireflies
A downloadable game for Windows

After the original, somewhat more feature complete prototype in MonoGame, I switched to Godot for better mod potential and faster development.

The Godot version began 2 weeks ago, and since then the big things created are:

FeatureCurrent ProgressNeeded Progress
NPC CampersRandom name, sex, and race. Random clothing and facial features. Wandering behavior.Schedule system tied into camp activities. Individual cabins. Simple interaction (gifting) and relationship points.
MapThe early "Campground" location. Layout is a good indicator of what it'll look like.Just less blank areas and more to interact with.
ItemsItem registry that loads them from JSON (basically, modding support will be easy). Player has a simple inventory that automatically adds an apple to itself.Better inventory, dropping and picking up items, and gifting to NPCs.
Animals / BugsBeginning of scripts worked out. Simple optimization. Worm entity (doesn't spawn in the demo build).Having them spawn dynamically.

I'm going to be adding a few small things very soon to test all of these out:

  • Gifting items to NPCs with dialogue. [First phase of NPC interaction which is very important, also gives an item its first use]
  • Lifting rocks (right clicking), adds a Rock to the inventory and spawns a few Bugs in its place. You can right click those to add them to your inventory as well. [Tests tile interaction, very simple 'foraging' that'll be used with collecting sticks, flowers, etc. and allows entities to spawn]
  • Bulletin Board menu. [Paves the way for camp activities. Bulletin Board to show you the day's activities -> NPCs have something to add to their schedule -> NPCs wander the map dynamically.]

Files

  • PackingFireflies_Prototype.zip 70 MB
    1 day ago
Download Packing Fireflies
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