Posted November 24, 2025 by Fawas Interactive
#NPCs #Map #Items #Animals / Bugs
After the original, somewhat more feature complete prototype in MonoGame, I switched to Godot for better mod potential and faster development.
The Godot version began 2 weeks ago, and since then the big things created are:
| Feature | Current Progress | Needed Progress |
|---|---|---|
| NPC Campers | Random name, sex, and race. Random clothing and facial features. Wandering behavior. | Schedule system tied into camp activities. Individual cabins. Simple interaction (gifting) and relationship points. |
| Map | The early "Campground" location. Layout is a good indicator of what it'll look like. | Just less blank areas and more to interact with. |
| Items | Item registry that loads them from JSON (basically, modding support will be easy). Player has a simple inventory that automatically adds an apple to itself. | Better inventory, dropping and picking up items, and gifting to NPCs. |
| Animals / Bugs | Beginning of scripts worked out. Simple optimization. Worm entity (doesn't spawn in the demo build). | Having them spawn dynamically. |
I'm going to be adding a few small things very soon to test all of these out: