Posted November 24, 2025 by Swifty
- ERROR: This has been a known problem, that is at some points, the murderer gets stuck trying to go to his point.
- IDEA: A thought to fix the error above, is to create a moving variable that is set to true when the murderer is on the move,
and check if moving is true and velocity is zero, that should mean that the murderer is stuck, so I can disable the collision
and once the murderer reaches his point, moving will be set to false again, and collision will be reenabled.
- The idea above is okay, but I am too lazy to implement it, as well as I do not like the idea of the player being able to walk
through the murderer while he is walking, after the murderer gets stuck.
- The most common spot for the murderer to get stuck was the guard at the bottom middle of the map. I moved him a bit lower, to
give a clean walkway for the murderer.
- Enabled y-sorting on main scene Node2D, player, Areas Node2D (what holds all the buildings), and Bushes Node2D (what holds
all the bushes). Didn't know Godot had a automatic way to do that for me, but that is so cool that it does!
- I think the use of bushes and just running away are good enough to increase the patrol guard damage from 5 to 10, so I did just
that. Increased patrol guard damage to the player from 5 to 10.
- I think that the game is too easy. Originally with 300.0 seconds (5 minutes) to find the murderer is by far too much. So, I
lowered it. Decreased game timer from 300.0 seconds (5 minutes) to 120.0 seconds (2 minutes). May or may not decrease it
even further. We'll see based off some of my own playtesting.
- Added a timer progress bar in the UI.
- ERROR: After you reach a ending, it takes you to the main menu again. In which if you try to go play again, it doesn't allow
you to, but rather it plays a ending again. Not sure if it is a random ending or a certain one, but my most recent playtests
showed that it wasn't the same one. First, I'll look at the global variables and make sure to reset them when the main scene
is opened in the ready function.
- ERROR: In the same playtest from above, I noticed the music stops after playing only once. I need it to forever repeat.
- Reset global variables in main scene in the _ready function.
- Forgot to turn the Music Loop Mode to Forward, so I did that to make it forever loop.
- Further working on the itch page, with a cover image, 2 screenshots, a youtube video, and a thumbnail for the video.
- Exported the game for web and windows executable.
- Attached both game versions to the itch.io page.
- ERROR: The web version seems to be glitched with the resolution and such.
- Went to window stretch mode settings, and changed it from disabled to viewport.
- Submitted the game to 1-BIT JAM 7.