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Devlogs

End of November Test

Ventury
A downloadable game for Windows and Linux

Some additions and minor improvements have been made.

Engine

  • Fixes for minor crashes when resetting the game.
  • Optimized shadows once more.
  • Targeting indicators can trigger events in objects.
    • Goblins use this to determine how often their shadows should update in addition to distance-based checks.
  • Reduced texture memory consumption.
  • A functional dialog editor has been made to facilitate better work when creating or modifying dialog.
    • This is complete with an Expression editor, which is used to drive dynamism in the game's dialog system.
  • Saving the game now saves the current level and the entrance which the player entered the level through.
    • When loading a save file, the last level and entrance are used to place the player where they left off.
  • It may occasionally rain.

Rixin

  • Rixin can swipe his sword when astride Reina.
  • Rixin will experience knockback from the attack that brings his health to zero when on horseback.
  • Particle effects for swiping the sword with a fiery enchantment were made

Miscellaneous

  • Goblins can be set ablaze, and their shields can be burnt away. Goblins who have no shield cannot block attacks.
  • Goblins have some variety in their attacks, and will sometimes jab with their dirks.
  • Goblins may ride the backs of Stags, and will pursue the player.
    • Thanks for the help with textures and pointers on the model, Nick!
  • Skeletons can rise from the ground when marked as starting underground.


A game dev blooper. How come he's riding from all the way out there?


From glossydon:

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