Devlogs
End of November Test
VenturyA downloadable game for Windows and Linux
Some additions and minor improvements have been made.
Engine
- Fixes for minor crashes when resetting the game.
- Optimized shadows once more.
- Targeting indicators can trigger events in objects.
- Goblins use this to determine how often their shadows should update in addition to distance-based checks.
- Reduced texture memory consumption.
- A functional dialog editor has been made to facilitate better work when creating or modifying dialog.
- This is complete with an Expression editor, which is used to drive dynamism in the game's dialog system.
- Saving the game now saves the current level and the entrance which the player entered the level through.
- When loading a save file, the last level and entrance are used to place the player where they left off.
- It may occasionally rain.
Rixin
- Rixin can swipe his sword when astride Reina.
- Rixin will experience knockback from the attack that brings his health to zero when on horseback.
- Particle effects for swiping the sword with a fiery enchantment were made
Miscellaneous
- Goblins can be set ablaze, and their shields can be burnt away. Goblins who have no shield cannot block attacks.
- Goblins have some variety in their attacks, and will sometimes jab with their dirks.
- Goblins may ride the backs of Stags, and will pursue the player.
- Thanks for the help with textures and pointers on the model, Nick!
- Skeletons can rise from the ground when marked as starting underground.
A game dev blooper. How come he's riding from all the way out there?
From glossydon: