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Devlog #6 - characters

Under Two Skies
A downloadable game

Hey, itch.io!

This week was entirely dedicated to character sprite generation.

With over 30 characters planned for the game, my main focus was establishing a workflow that ensures visual consistency across the entire cast. Although I'm using AI tools to assist in the process, it’s crucial to avoid randomness.

I’ve been using a combination of manual sketching, ControlNet, and specific layering techniques to ensure that poses, faces, and outfits match exactly what I envisioned for the story. Speaking of outfits, I’m using a method where clothing is generated and rendered as separate layers, allowing characters to change costumes seamlessly without losing their structural base.

Next week, I plan to wrap up the character art and dive back into writing the script.

To see more, check out the full post and support the development on our Patreon! 

Here, a preview with a few characters (note: none are definitive, things can change during the development):

See you all next week!

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