Posted November 24, 2025 by noshuio
#update
Minato's biggest update is here!
It has been a busy few weeks of development, but the 0.5.0 release is finally here with tons of new content.
Before diving in, I would like to announce the upcoming Steam release!
What does this mean for Minato? The plan is to use the version available here on itch as a demo, so it will continue to receive fixes and new mechanics, while the full Steam release will simply include more content. Anyone who donated any amount on itch before this announcement will receive one (or more, depending on the amount) Steam key for the full release once it launches.
With that said, here is an overview of what is new.
And there are definitely other small tweaks here and there that I probably forgot to mention.
As with every new release, bugs and issues are expected, so please be patient. I will try to fix everything as quickly as possible as always.
The main goal now is to refine what is already in the game. Some balance patches will certainly follow, since I am still not fully satisfied with the current item configuration (rarity, prices, effects, and so on). I also want to make each class feel as defined as possible. The core gameplay obviously can't change, but each class should offer a different level of challenge and a different approach. Another upcoming goal is to add controller support to prepare for the demo release on Steam.
That is all for now, have fun!