Posted November 23, 2025 by Plasmator Games
Today I pushed a major expansion to the base Terminal Micro Engine, transforming it into the full experience behind PROTOCOL RED.
Here’s what was added on top of the vanilla engine:
A fullscreen narrative intro describing the player as the enemy, isolated in their room and driven by exhaustion and resentment toward the system.
Four global dynamic variables:
GLOBAL ALERT
TRACE LEVEL
COUNTER-HACK
TENSION INDEX
All of them react to player actions and push toward different endings.
Each target (government, corp, PMCs, labs) now has its own AI personality with unique reactions and escalation patterns.
Live scrolling headlines reflecting how the world responds to each intrusion.
Added seven advanced commands:
spoof_signal, inject_malware, disrupt_sat, forge_warning,
trigger_alarm, broadcast_fake_order, erase_trace
Additional static monitoring screens placed next to the main viewport, enhancing atmosphere and world feedback.
Bruteforce, DataScrubber, BinaryCipher, Alignment, plus more variations and procedural code generation.
Simple SFX for typing, errors, and a looping soundtrack with an ON/OFF button.
This update turns the original minimal engine into a fully reactive geopolitical infiltration simulator, where you are the anomaly destabilizing the world.