Posted November 23, 2025 by Vygast
#devlog
I have all the mechanics for the final ritual programming in now. So this week the focus is on tweaking them all into a playable ritual. Its all fully playable now, its just *extremely* difficult.
I also spent some time getting the new mechanics properly colored if you have that option on, and made sure they are tracked in the stat tracker.
I remembered I have to update the game play help too, which I can start on this week also.
So after tweaking is done, and the help is updated, then its time to do some very thorough playtesting. I think after that, its all done, and ready for release. And not just the final ritual, RitualBound itself will be flagged as 'Released' rather than 'In Development'.
I still have mid december listed as the likely release time, I think that is still reasonable. The only thing that could push it back (baring the unforeseen) is if the playtesting and tweaking goes really poorly.