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Devlogs

Devlog 1 - Day 2: 11/21/25

Pixel Velocity
A browser A speeding triangle made in HTML5

- Already participating in another bigger jam when starting this one, and I am starting this one a day late... and it's a 3

day jam... but I have just now decided on a title: "Pixel Velocity".

- The gameplay being the player plays as a forever moving triangle sprite throughout 3 levels built with different tilemaps, where 

the triangle constantly moves in the direction the player clicks at each corner, but if the player fails to click it in time, 

they will crash and lose. Hopefully I explained that well, but I don't think I did. You'll understand when you play!

- Controls will use WASD for keyboard and YXAB for xbox controller.

- Drew stone, neon_grid, and metal_plates tilesets, as well as the triangular player_sprite.

- Designed level1 tilemap, although I might need to add another tile to the tileset, as the path the player is on. Same goes

for the 2 other tilesets as well.

- Got the system for turning on random WASD buttons at each corner working. 

- Increased the slow ahh speed of 100.0 to 180.0.

- Debated about making it snap the player to the corner when clicked at the correct time, just so they player would always

be in the middle, but decided to keep to where it turns at whatever point the player clicked the button in the zone, which will

make it a tad bit more difficult, as if velocity hits zero do to a corner hitting the wall, the player will lose that way

as well now.

- Was having an error where it was showing one button texture, but button_to_press was a completely different button, but solved it

rather quickly. Changed Input.is_action_pressed() to Input.is_action_just_pressed(). I believe that fixed it because before

it was checking when the button was held down, even if for only a half second, causing the mess up, but this new code only

checks for a press once.

- Added rest of turns nodes in level1, along with the code for them, finishing level1.

- Was feeling to hard, so doubled the scale of the collisionshape2d's in each of the turns.

- Created the itch.io page.

- Finished designing and coding level2.

- Finished designing and coding level3.

- Finished main menu scene with a cool tilemap background, a title label, and 3 buttons: Start, Levels, and Quit.

- Finished levels scene with a cool tilemap background, a title label, and 3 buttons: Level 1, Level 2, and Level 3.

- Finished lose scene with a cool tilemap background, a title label, a You Lose label, and 3 buttons: Restart,

Levels, and Main Menu.

- Added main menu button to levels scene as well.

Download Pixel Velocity
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