Devlogs
Mistakes Fix
quick Fixes :
- Ascent road "form" issue
- Some ledges sending character "slide" in air (mistake in last patch)
- Impact after fall animation now adapt to energy correctly
- Fullscreen headless window can be used again but it could prevent a perfect sync with the screen and create "tearing". The game adjusts frame pacing very tightly to lower input lag as much as possible.
Files
lovely-traps-dungeon-win64-stable.zip 1.4 GB
Version 0.21.1
lovely-traps-dungeon-linux-stable.zip 1.7 GB
Version 0.21.1
lovely-traps-dungeon-demo-win64-stable.zip 1.4 GB
Version 1.30.1
lovely-traps-dungeon-demo-linux-stable.zip 1.7 GB
Version 1.30.1