Posted November 22, 2025 by StudioZweihander
Finally put enough finishing touches on things—and got enough of the refactoring done—to feel comfortable pushing V0.0.1! I didn’t expect it to take quite this long, but taking a bunch of one-off systems I’d written and pulling them under a proper base class took some time to get right.
If 0.0.0 was just a little sandbox, 0.0.1 starts to put together the actual framework of the game loop:
Make Discoveries / Research → Collect Data → Refine Data → Send It → Receive Reward.
To be clear: it’s still very early, and the full loop isn’t completely there yet—but it’s finally coming together.
Now, when you interact with the Weather Station’s components, your character gains Thoughts. Thoughts are little pieces of research or information a character can learn. These can come from systems and components (like the Weather Station), but in the future they’ll also appear transiently—witnessing an aurora, spotting new plant life, noticing an anomaly, etc.
Characters only retain a Thought for a limited time. This duration will eventually vary from character to character based on proficiency. To keep a Thought permanently, you need to log it.
Right now, that’s only done through the physical Logbook—each character has one, and it stores field notes. Later on, there’ll be digital tools that allow for easier storage, filtering, and refining of data.
Depending on what’s been logged, some research can be sent immediately, while other types can be refined further. For example:
Digital photos might need to be developed on-site.
Weather readings could be compiled into forecasts.
Once your data is ready, it’s time to send it off using the Satellite Dish. You’ll have to align it with an orbital satellite and beam the data up. For now, this satellite is your only link to home base. I’ll talk more about satellites later.
The dish itself isn’t in 0.0.1 yet—I didn’t want to delay the update any longer—so that’ll be coming soon.
Give it a try! It’s still mostly a sandbox, but the beginnings of the core loop are finally taking shape. And now that the refactors are done, it’s much easier for me to roll in new discovery types and research logs at a faster pace.