Posted November 28, 2019 by Sir_Spartacus
Quick little update for the demo.
Added a trigger to stop damage while colliding with enemies. Before the update you took damage every second the player touch an enemy.. now that doesn't happen. Instead, the player takes damage ONCE every time a collision is detected.
Also, shrunk the Hit-boxes on the infamous "Spike-Balls".
Plenty of more work/development to do before this becomes a full game but I think this will do for an demo.