Posted November 21, 2025 by Black Heart Games
Just a friendly update to let you all know what we're working on for PlinkIdle!
There are some big design changes in the works, as always informed by folks' helpful feedback. (Keep it coming!)
There are now two forms of currency, instead of just one. Formerly (and in the current itch build), you can only spend coins on upgrades. With our next update, you can also spend balls. Some upgrades are stage based and cost balls, and other upgrades are global and cost coins.
Some examples:
| Costs Balls, resets each stage | Costs Coins, and investments are permanent | |
| Auto Drops and their cooldowns Peg upgrades Multiball Trigger | Manual Drop Cooldown Ball Rarity GoldCoin boosts Ball/Coin multipliers Disco Ball chance |
The wheel will still be there to add a random chance element as an extra reward for achievements and prestige. But progressing through stages will now offer a "choose your reward" moment where you pick from up to 3 buffs. The buffs now have a varied wide variety of rarity (common-to-legendary) as well -- so if you're lucky, you'll get a legendary offering that will boost the game significantly.
We got a lot of feedback that it's sad when there isn't an upgrade for every stage, so now there's an upgrade for every stage! Some are really impactful, and some are just a helpful boost, like making active or passive play stronger over time.
Let us know what else you'd like to see. Thanks so much for checking out PlinkIdle!