Devlogs
Ring Control, Tougher AI, and Balance Tests
Posted November 21, 2025 by Perimido
#bugfix #animations #ai
This build brings a bunch of improvements aimed at making the fights feel more dynamic, readable, and punishing in all the right ways.
- Balance & Combat Tuning: I’ve been experimenting with stamina, health, recovery, and general pacing. It’s all very “trial and error” for now, so expect things to keep shifting as the game finds its rhythm.
- Smarter (and meaner) AI: The opponent won’t let you off the hook as easily anymore. Overall behavior has been sharpened to make fights feel more alive—and less forgiving.
- Better Movement & Ring Control: Movement has been improved so boxers can cut off the ring, trap the opponent in corners, back out to stay safe, and hold a neutral position to manage distance more naturally.
- Bug Fixes: A handful of miscellaneous issues were cleaned up along the way.
Still in Progress / Coming Up Next:
- More and better animations across the board
- Fixing the remaining “ghost punches”
- Expanding AI with personalities, strategies, and different tactical styles
- And much more...
Thanks for playing and supporting the project.
See you in the next round!