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Oh these dynamics!

Fluid Dynamix
A browser game made in HTML5

I have been working diligently on getting the proper hydrodynamics for these bodies that have meshisntances at different locations from the global center and different mass's, shapes, etc. CURRENTLY, its not bad honestly! It is better even than the original calculations that no one yet had experienced (luckily lol). 


This time around I have issue with not having too much excessive upward buoyancy forces against hte force of gravity and considering the density of water versus air on how 'fluid' the motion should change realistically. This has caused some very unusual 'bouncing' on the water surface lol. I am working to get it accurate. Its kind of fun to try to tweak over and over honestly. Im having a great time figuring it out. I have learned a LOT doing this developmental game so far about general phsyics. 


The next update WILL HAVE as much as possible that I can include, the best water dynamics you will find in games WITHOUT ARTIFICIAL MOVEMENTS! No forced angular damping, no forced linear velocity changes, etc! EVERYTHING will be proper with limitations of the frame rates and such of course :P STay tuned for better hydrodynamics coming soon. THEN I can start again back on the aerodynamic side, which I know a LOT MORE about :). 


What a journey so far!

Files

  • index.zip 6.2 MB
    5 days ago
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