Devlogs
RUNEWOOD: Bug Fixes & Minor changes
Addressing some of the found bugs and did some minor changes for the early game:
- Tribe Captain now has a 50% chance to destroy items (instead of 100%)
- Starting world only includes three "easy" enemies instead of giving it totally random
- Fixed some card descriptions
- Evil Mage was not preventing card casting, now it should!
- Added victory sound variations (the horn started to repeat in my head way too much)
- Nerfed Nature Glass AP bonus to 8 (from 10)
- Added damage bonus for Worm Sword
- Barrier information text was not showing if it was above 10
- The game got "locked" if picking the next area too fast. Now there is a timer preventing to choose a location right after it appears