Posted November 28, 2019 by Luyren
Update:
I've changed a bit the way the Save Status behavior works. It now stores the information in a map attribute, and you define a key in each actor to save/load from. The previous version worked fine, and the gain in performance is admittedly insignificant all things considered. But now it is easier to save information for different actors, as you can give a more descriptive name for the key, instead of being forced to use an index number.